Thu 6:00PM

Miniatures Game

AM-124  Cruiser Action, Lite

by Jeff Wilson, GQ 3rd Edition, 4 hrs, 6 players, Newcomers

World War 2 cruisers built before 1930 battle it out in an 'Old School' confrontation.

AM-108  Gladiator - Are You Not Entertained?

by Richard Kropp, Ludas Gladiatorius, 4 hrs, 6 players, Newcomers

Gladiators! Enter the Colosseum for a set of trials involving team fights, all vs all, and vs dangerous beasts. We will play as many rounds as we can during the event time. Players may join in and leave between rounds as seats become available. Easy to learn and fun! Can you entertain and win over the Roman mob?

AM-111  What A Tanker! Are YOU an ACE?

by Steve Miller, What A Tanker, 4 hrs, 8 players, Newcomers

Think you've got what it takes to be a Ace Tanker? Let's find out! You'll be playing in squadron teams of 2s (Either Allies or Axis) to achieve your objectives and "service" enemy tanks. Three rounds are planned for the evening. The highest number of vehicles "serviced" in the evening is the winner! Know upfront there will be 4 squadrons of 2 players each. 28mm tanks are furnished but you are welcome to bring your own. Leave the Maus and King Tigers at home please. This is for fun! A cheezy certificate will be awarded to the "King Tanker"! Sign up quickly...this game should fill up fast.

 

Fri 9:00AM

Board Game

BB-109  Axis and Allies

by Alan Hayes, Axis and Allies (Original version), 3 hrs, 5 players, Newcomers

Axis & Allies: Classic is a world war two version of Risk with much more detail incorporating land, air, and sea.

Demo Game

BD-115  Blucher Demo 6mm

by Alan Spencer, Blucher, 3 hrs, 4 players, Newcomers

Demo/Participation of Grand Tactical napoleonic warfare in spring of 1813. Smallest unit is a brigade, with players taking roles of CinC and Wing (multi-corps) commanders. Nothing to bring but a good attitude. Some knowledge of napoleonic era gaming is helpful. Ages 17+ only.

BD-121  Fire From the Sky

by John Roberts, Beyond the Gates of Antares, 3 hrs, 6 players, Newcomers

Desperate times call for desperate measure. Take command as Algoryn combat engineers frantically attempt to disable Ghar Battlesuits in their laager

 

Fri 1:00PM

Miniatures Game

CM-104  Battle for McDonaldsburgh Farm

by Dan Warner, Seven Days to the River Rhine, 4 hrs, 6 players, Newcomers

Seven Days to the River Rhine is a set of fastplay rules simulating armoured combat during the 1980's in Europe when the Cold War between the NATO alliance and Soviet led Warsaw Pact could easily have turned Hot. The rules cater for games with lots of armour and infantry and other supporting weapons in any scale. It is a game especially suited to large,multi-player games in which each side has one player acting as the commander. *Rulebooks will be available for sale at a special MCON discounted price*

CM-119  Bomber Raid Old Chap!!

by Mike Wikan, Blood Red Skies, 4 hrs, 6 players, Newcomers

The Battle of Britain! RAF Radar has picked up He-111s moving to Bomb a Radar site, escorted by a Squadron of Messerschmitts! Intercept and Destroy!

CM-117  Chatterton's Hill

by Martin Zamarripa, Black Powder 2, 4 hrs, 4 players, Some exp

October 28th, 1775. Washington's rebels have firmly established themselves in strong defensive positions at White Plains. However, the extreme right of their line is being compromised by the undefended heights of Chatterton's Hill which overlooks White Plains. Can the Americans hold the heights and force Howe into another costly frontal assault like Bunker Hill? This Black Powder scenario is an excellent introduction to a rules system that is both fast paced and easy to learn. Played with 15mm miniatures each figure represents approximately 15 actual combatants.

CM-128  Great Northern War

by S Wirth, Home grown, 4 hrs, 6 players, Newcomers

Charles XII takes the war to Peter the Great in eastern Europe. 6mm Great Northern war. End of Pike and Shot era and beginning of Linear warfare in Europe. Russia allies with Saxony while the Swedes drag Poland into the frey. Meeting engagement in central Lithuania. Up to six (6) players no experience required.

CM-125  Viking Raid

by Scott Hendrickson, Hail Caesar - Shieldwall, 4 hrs, 4 players, Newcomers

A viking force is looking for plunder reported to be hiding in a small saxon church... they plan a lightning raid from the sea.

 

Fri 7:00PM

Board Game

DB-101  "Railroad Tycoon"

by Michael McGrail, Railroad boardgame, 4 hrs, 6 players, Newcomers

Running a railroad in the 1850's isn't easy but it can bring in the big $$$ and make you a tycoon. Expand your steel rails, deliver needed goods, open lucrative new routes, upgrade to bigger, faster locomotives, complete the Western Link to California. Join Vanderbilt and Pullman as a Railroad Tycoon.

DB-118  Big Trouble in Little China: The Game

by Martin Zamarripa, 4 hrs, 4 players, Newcomers

Although played on a printed game board, 40 painted miniatures are used to maneuver and fight through the streets of China Town and into the labyrinth of the Wing Kong Exchange. Players take on the role of a character from the movie of the same name. They will have to complete quests and do battle with evil minions to gain valuable experience and equipment to prepare themselves for an ultimate showdown with the evil sorcerer Lo Pan. A cooperative game for 4 players, they either succeed or fail as a group.

Miniatures Game

DM-110  All Things Zombie - Better Dead than Zed

by Richard Kropp, All Things Zombie (classic rules), 4 hrs, 6 players, Newcomers

You survived the initial outbreak, but now you must scavage for food and badly needed supplies. Do you have what it takes to gather enough loot and get it back safely to your hideout? All while zombies chase you every step of the way. We will teach the rules - we will be using the "classic version". 15mm miniatures

DM-105  Battle for Narvik: Karl Gustav Strikes Back

by Dan Warner, Ultracombat Normandy, 4 hrs, 4 players, Newcomers

ULTRACOMBAT: NORMANDY is an easy, fast-paced set of squad-level skirmish wargames rules for depicting the frenetic close-ranged combat that occurred during World War II. Highlights include: Forces are built in elements, so players can play the real tactics of the day like Scouting, Suppressive Fire, and Fire and Movement; Command is an integral part of the game at all levels with Officers and NCO’s making a real difference to their troops; Real ranges of weapons so measuring on the battlefield is kept to an absolute minimum. *rulebook will also be for sale at a special MCON price*

DM-129  Great Northern War

by S Wirth, Home grown, 4 hrs, 6 players, Newcomers

More Great Northern War for those who missed the first session. Maybe more Dragoons or some Winged Hussars, or Saxon Guns...

 

Sat 8:00AM

Miniatures Game

EM-116  Blucher - French vs Russians 1813 in 6mm

by Alan Spencer, Blucher, 4 hrs, 6 players, Some exp

Spring 1813. Napoleon has pulled together a miracle to gather an army after the 1812 disaster. Can you pull off another Austerlitz - or will your army be trampled by the veteran Russians of the 1812 campaign? Everything provided. Please be on time for briefing/team selection. Age 17+ only and some experience with the game is necessary.

EM-120  Furious Road!

by Mike Wikan, Gaslands, 4 hrs, 6 players, Newcomers

The War Rig has got to make it across the Badlands to deliver much needed supplies. Unfortunately the Buzzards are circling. Better floor it to survive the Furious Road!

EM-113  Overrun! Vietnam, 1967

by Nathaniel Weber, In Country: Rules for Gaming the Vietnam War, 4 hrs, 8 players, Newcomers

South Vietnam, 1967: North Vietnamese regulars have just broken through an American unit's lines and now threaten the US command post, aid station, and mortar pits. Can the GIs hold on until mechanized reinforcements arrive, or will the Vietnamese overrun the Americans? This game features chaotic, close range fighting, with troops arriving from multiple directions in congested terrain. Players can command NVA and VC infantry, or American infantry and armor. The rules are easily learned and players can get into the battle quickly.

EM-114  Song of Ice & Fire : Game of Thrones Minis by CMON

by Pete Atack, Song of Ice & Fire, 4 hrs, 8 players, Some exp

Open play event. Forty (40) point lists. Players will be randomly matched. Intent is to break the 4 hours block into two 2-hour blocks to allow 2 games to be played.

EM-127  Terminator: Highway Assault

by Grant Hopwood, Terminator Genisys Miniatures Games, 4 hrs, 4 players, Newcomers

It's Judgement Day. Where were you when the machines came for your loved ones? Join in as John Connor leads a band of resistance fighters in an attempt to rescue civilian hostages from being delivered to the extermination camps.

EM-123  Trailer Park Of Terror

by Michael Miller, All Things Zombie, 4 hrs, 6 players, Newcomers

The "End of the Trail" mobile home park is a fine refuge to ride out the zombie outbreak, but it's already occupied by Bikers, Strippers, Cultists & an old lady with cats. The players must deal with local undead & the current "Evil Residents" before they can call it "Home".

 

Sat 1:30PM

Board Game

FB-106  Star Wars Imperial Assault

by Braden Kropp, Imperial Assault, 4 hrs, 4 players, Newcomers

Players will assume the role of a bounty hunter in this miniatures board game. It is cooperative play, the gm will run the good guys. You have been contracted by the Empire for an infiltration mission. All materials are provided. No experience necessary - I will teach the rules. Great game for all ages. Door Prizes!

Miniatures Game

FM-102  "Trouble in BIOLAB 7"

by Michael McGrail, Warhammer 40K, 4 hrs, 12 players, Some exp

Returning to your base, craftworld, fortress, camp, you intercepted a distress call from BIOLAB 7. "Specimens have breached confinement, tests successful. Urgent request for Astartes to re-establish control". Message repeats. This is your chance for Glory for the Imperium, to see what the mon-keigh are up to, to stomp some humies. Get in, get the info, get out. To quote D. MacCloud "There can be only one". Bring 250 points MAX. No Tyranids, no vehicles or bikes, MAX 6 wounds for everybody, characters allowed (6 wounds or less). Limited strategems. Some armies can be provided.

FM-122  40k Apocalypse

by Larry Prinzivalli, Apocalypse, 9.5 hrs, 12 players, Some exp

Apocalypse multi player rules. 300 power level armies. But bring extra points to help balance out the teams.

FM-112  Just Another Day At The Games!

by Steve Miller, Arena Games, 4 hrs, 12 players, Newcomers

You stand in the dark. Your sword is ready. You can hear the faint murmur of the crowd in the background. Ah...the mob. Hard to believe your life hangs in the balance at the whim of the mob. Suddenly trumpets blast, the gate is raised and the sunlight hurts your eyes. As you do, the crowd's murmur explodes into a roar without description. This is it. All your training is on the line. Get that killer blow first. Win the crowd and live for another day. 28mm Gladiators in a Steve Barber arena. Prizes if I can paint them in time. If not, you get a cheesy certificate! See if YOU can win!

FM-130  Panzer Lehr Counterattack!

by Joe Shaffer, GI Skirmish Rules, 4 hrs, 6 players, Newcomers

During the American push through the bocage, the 902nd Panzer Regiment arrives and attacks immediately. Take command as Kampfgruppe Welsch assaults positions of the 120th Infantry Regiment, 30th Infantry Division to break up the unrelenting U.S. advance. This is the first of a 2 scenario campaign. Participation in one or both is fine.

 

Sat 7:00PM

Board Game

GB-107  Star Wars Imperial Assault

by Braden Kropp, Imperial Assault, 4 hrs, 4 players, Newcomers

Players will assume the role of a bounty hunter in this miniatures board game. It is cooperative play, the gm will run the good guys. Your contact has sent you to the planet of Mandalore to investigate the cause of recent mysterious kidnappings. All materials are provided. No experience necessary - I will teach the rules. Great game for all ages. Door Prizes!

Miniatures Game

GM-103  "Trouble in BIOLAB 7"

by Michael McGrail, Warhammer 40K, 4 hrs, 12 players, Some exp

Returning to your base, craftworld, fortress, camp, you intercepted a distress call from BIOLAB 7. "Specimens have breached confinement, tests successful. Urgent request for Astartes to re-establish control". Message repeats. This is your chance for Glory for the Imperium, to see what the mon-keigh are up to, to stomp some humies. Get in, get the info, get out. To quote D, MacCloud "There can be only one". Bring 250 points MAX. No Tyranids, no vehicles or bikes, MAX 6 wounds for everybody, characters allowed (6 wounds or less). Limited strategems. Some armies can be provided.

GM-126  4th Annual Mini Battle of Trafalgar

by Grant Hopwood, Bloody Broadsides, 4 hrs, 20 players, Newcomers

Come and recreate the Battle of Trafalgar in 1/900 scale miniatures. There's room for as many players that want to play, and prizes to be awarded. Fun and laughter an absolute must!

GM-131  Direct From Detroit

by Joe Shaffer, GI Skirmish Rules, 4 hrs, 6 players, Newcomers

Following the assault by Panzer Lehr, Task Force Z of CCB, 3rd Armored advances to recover lost ground and continue its push through the bocage to Haus Vents on Hill 91. The veteran troops of the 902nd Panzer Regiment are exhausted with little or no sleep in three days, but they are resigned. These are grim days indeed.